Monday, December 31, 2018

Multicam Black AR15 Pt2

Last post gave the particulars and now we have the finished product. Couldn't be more happy with the way it looks. I wouldn't try to argue one way or the other about the effectiveness of Multicam patterns in general or Multicam Black in particular because that doesn't matter much to me. What I will argue is that Multicam patterns do make for some awesome looking firearms and that was the goal.

This rifle is a complete home brew unit with an Aero M4E1 lower receiver and BCG coupled with an Anderson branded slick upper receiver, sans forward assist and dust cover because I think both are largely pointless. It's got an American Defense rail with a Faxon 14.5" Gunner profile barrel from AIM Surplus where they pin the gas block - a feature I am a big fan of. Adco pinned and welded the Vltor flash hider for me to round things off. The primary reason I went for the 14.5" Gunner barrel was partially to get a slightly more compact carbine, but primarily to keep the weight down. This particular barrel is very close to the weight of Faxon's 16" pencil barrel but with a slightly thicker profile for most of the barrel's length. Nothing else on the rifle is "heavy" and the slick-sided upper receiver knocks off a few ounces as well making this gun, as pictured with an empty magazine 6 and a half pounds almost exactly.

multicam black rattle can Rustoleum paint rifle carbine ar15

rustoleum multicam black ar15 carbine faxon gunner barrel

magpul slimline multicam black, american defense handguard vortex red dot

Wednesday, December 19, 2018

MultiCam Black Rustoleum Paint Job

Well thanks to some forum enablers posting about the E1 lowers being on sale I snagged myself one and it is sweet. I also talked myself into taking a shot at some camo which felt like muddy waters as I was doing it but I am really happy with the results. I doubt it’s useful but I dunno, black multicam just looks awesome to me and this picture doesn’t really do it justice but I’ll get more once it’s had a couple days to dry and I get it put together.

I used stencils from and good ole Rustoleum. Camo black, “Chalked” Charcoal and Satin Oregano. The satin paints are … well they’re satin and I didn’t really want satin on this. However, the green color from the camo line to me is the wrong color of green. The oregano is much more drab and neutral. What I found is that if you put the satin over the ultra matte in a really thin coat, it flattens it out quite a bit. So I laid down black on the whole rifle then applied stencils, then dusted in the green, purposefully getting partial coverage in a lot of areas so the green would look faded. Then I put down more stencils and applied the charcoal, again, dusting some places, fully covering other places. Then I peeled all the stencils and dusted here and there with black from arms length away. I kinda like some of the green showing through so I left some of it showing with very little black dusting. The only thing I think I would have done different is I would have used more of the small shapes for the black. I used mostly the large shapes because I knew I wanted a lot of black showing through, but I think more little blotches of black would have been even better.

lightweight, ar-15 multicam black, ADM, Aero Precision M4E1

Monday, December 10, 2018

What Do We Have Today?

Digging through the ole flashdrive of pics and projects, how about some CZ P09 action?

Something I just realized about how I'm doing this is that this blog won't be a chronological history of what I've been up to. I'm terrible with life time lines already and using this to recount the past will make that even worse.

But who cares, we're carrying on regardless. I've had the P09 over a year now, put multiple thousands of rounds through it and blasted my way to a handful of match wins at the local multigun matches with it in hand. With more than a full season of action under its belt I have already gone back to iron sighted shooting with another gun in order to give the Czech workhorse a rest and pursue other skills and competitive disciplines. I bought the P09 specifically to have it milled for a red dot and nearly every round fired from it has been guided by the Burris FastFire 3 mounted to it. The only exceptions where a couple initial magazines worth to prove that it functioned and shot well out of the box. Upon return from mill work, I installed the full Cajun Gun Works package and did my own functional, though not perhaps all that visually awe inspiring, stipple work. Slippery guns don't fly in my world. It's not grippy enough until it hurts and calluses are a a useful recoil management tool in my view. Your hobbies aren't a part of you until they change you, until your body changes itself to accommodate your pursuits.

pistol, 9mm, competition, Primary Machine, slide milling, red dot

Primary Machine, 9mm, multigun, carry optics, uspsa

And some home brew kydex, bullets cast from wheel weights and coated with Hi-Tek.

Hi-Tek Black Cherry and Black mixed. Lee 125gr molds.

Big ole Dawson front sight aligns with a white mark on the rear of the Burris.

I achieved good success with the cast bullets, however inconsistencies all around are pushing me further and further away from using them. Not to mention the time involved in casting and coating the number of 9mm bullets I sling per year these days.

Tuesday, December 4, 2018

Projects and Things Tuesday Evening the 4th Edition

I'm not even sure I'm going to go too far back and check on what I have or have not posted here over the last couple neglectful years. Just gonna post stuff.

Here's a recent axe project. Locust handle, carved by me obviously. It's a PLUMB marked Blish Mize. I have no idea the story there and I personally have a hate/hate relationship with PLUMBs because they crack every time I hang one.

helve, handles, vintage axe, plumb, blish mize

vintage axe, tools, bushcraft, outdoors, restoration, refurbish

Now THAT is an axe handle. Look at that swell. Damn!

Thursday, January 11, 2018

Adventure MultiGun Concept

Here is a PDF of my Adventure MultiGun concept. As with my divisions, you are free to employ and modify as you see fit at your own club or match.

It sure seems like the formatting from Google Docs should copy perfectly into Blogger, am I right? What with it all being the mighty Google. It's probably me, but that doesn't happen and I feel like it's kinda stupid. Any gurus out there feel free to educate me.

OK, on topic. Adventure MultiGun is one of those things that's been swimming around in my head for years. I've said it before, I'm the type of person who is never satisfied with what exists so I set out to make something better, or ... MORE. That's not to say I ever accomplish either of those things. Also, I don't know about the name Adventure MultiGun, but we're going with it for now because I've got nothing else. The word adventure pretty much describes the thing and it makes sense in my mind to call a thing what it is. But, at this point it's nothing more than a concept and the reason for that is that a match would have to be done - probably multiple times - in order to fully work out the kinks. It's assuming way too much of my own skills and knowledge to think I could write 4 pages of text and perfect team based MultiGun. It's a relatively new idea, and it's also logistically very difficult, so I doubt very seriously I have the perfect solution. Next, it's a little bit dreamy. What I mean is, to do it right it would be a once a year extravaganza involving quite a bit of work - in a perfect world type of scenario. It's probably not something the local club could put on each month, although a substantially scaled down version might be doable.

With all that said, I like concepts that are scalable and I think Adventure MultiGun could be one-man or two, an entire match, or just a piece of a match. The whole concept is to take MultiGun and expand it into an objective based adventure rather than a handful of unrelated courses of fire. It is also used to incorporate blind courses of fire where the teams have either limited time to see the field or no time at all. And the third important piece is getting out of the small, square, flat bay and into more realistic environments. Most shooting ranges I encounter are these pristine flat squares and rectangles and those make a lot of sense for certain events and purposes. But then you see things like some of the precision rifle events on large rolling hills or Blue Ridge Mountain 3 Gun with all sorts of props and natural environments to navigate. Or ranges like the Texas Defensive Shooting Academy range with cars and spaces that simulate a city street. These, and the many others like them, strike me as an effort to get away from the static range and into more dynamic and interesting environments. And so I say, take those flat bays and fill them with props and leave them there. What harm are they? I know I would like to be able to show up to the range and have a car to shoot around, or a small building to move through, or whatever else, and I don't see the harm in leaving certain bays cluttered with permanent props.

What I feel is missing from the various attempts to depart from traditional MultiGun is an objective, a mission for the shooters to accomplish. Most MultiGun presently can be broken down into a pretty simple objective; make a solid plan to complete the stage and do it as quickly as possible. While phrasing it like that makes it sound easy, it's not. The stage planning is a critical thinking skill test and vital to a good performance at a typical match. The shooters at the top are the ones with the best plan, and the best execution of that plan. What seems to happen though in any sport is that the odds get tipped in favor of the people with a couple heavily developed and specialized skills. If you have the ability outside of the event to polish those couple skills you will likely find yourself toward the top. However, MultiGun brings in 3 guns, more critical thinking, and more planning than USPSA or IDPA. I feel this leveled the field originally. It allows for a little more frequent shooter error in some places and then provides opportunities to make up for mistakes in others. It allows participants to play to their individual strengths and thereby play their own game. But I always gotta be asking myself; could we have more? Could we take a little more of the gaming out, and still have a fair and more importantly, FUN game?

If you've read my other posts on this topic you'll know that I do not personally like the attempts to turn competitive shooting into tactical training exercises. And I know that when I suggest we take some of the gaming out of a game, you have to wonder if I'm trying to make it more tactical. I suppose there is a spectrum from straight up gaming to totally arbitrary rules that require the use of cover or tactical movement or whatever else. I just want to end up somewhere in the middle. A middle with objective rule sets that are easily enforced and equally applicable to all participants and events. Maybe my middle ground doesn't match your middle ground and I think blind stages are my biggest departure from pure gaming. My assumption is that blind stages will result in a wide deviation in scores. I think the simplest solution is to not make the stages wildly difficult. For instance, some stage designers love hidden targets that are only visible from a very specific point. Those are probably best avoided. You'll also notice that I have target requirements in my rules. But more importantly, I think blind stages would be fun. I also think they should not make up the entire match and with the use of a point scoring system seen in typical MultiGun matches, blind stages can be weighted appropriately.

Years ago, and this is the part where some people might get offended, I had a sort of realization about tactical training. I accept that it's a serious endeavor and believe it to be truly useful. However, like many things of this sort, there is a level of snobbery that goes along with it, mostly I think, among civilians. It gets a little absurd when it turns into a sentiment that goes something like; if you aren't training you just aren't as special as me in all things shooting. Under neath that sentiment is someone who secretly believes he is practically a SEAL. He isn't. Not even close. For people like this my response is simple. Training is pay to win. Anyone with the money can do it, and people with a lot of money can do it a lot. Of course their reply is something like; TRAINING IS MORE IMPORTANT THAN FEEDING YOUR CHILDREN BECAUSE TYRANNY!!!! Oh, OK. However, that doesn't bother me much. In fact, I say, embrace what it really is. And that is, civilians going to play bad ass operator for a couple days. I have no problem with that. Military stuff is awesome, guns are awesome and Costa is awesome. It's just annoying when people aren't willing to admit it. Since I fully accept what it is and support it in every way, it occurred to me, why not make it an event? And that is what sparked the Adventure MultiGun idea. So, when Mr. Pay to Win shows up to a MultiGun match I'm going to be expecting a pretty good score or the ribbing will never end. Obviously, it's transformed and morphed over time to become what I have written, and the foundational idea of an objective based "event" could easily be modified to be a strictly fun, non-competitive event. It could certainly be more elaborate as a non-competitive event. But that's an idea for another time.